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2026 · SyncWatch · User Experience & Interface Design

Watch together, wherever you are

A woman smiling at her laptop screen at night, with the SyncWatch logo mark overlaid in the center of the frame
Real-time
Synced playback
Multi-platform
Streaming support
Chat + reactions
In-watch social
The Backstory

Making Virtual Watch Parties Feel Good

Watching a movie remotely shouldn’t mean juggling a streaming platform, a video call, and a group chat just to stay in sync.

SyncWatch is a mobile app that lets people watch movies together on their preferred streaming platforms while keeping playback synchronized across devices.

As the UX & Interface Designer, I designed the experience from creating a watch party to choosing a movie, inviting friends, and getting everyone into the same synchronized viewing experience.

The Problem

Watching together had become a coordination problem

Watching a movie with friends remotely often means moving between different apps just to recreate something that happens naturally in the same room. Different apps handle the movie, the conversation, and the messages, and at some point everyone falls out of sync.

I wanted to explore whether the experience could feel more connected by bringing the important parts of a watch party into one place, while still letting people watch on the streaming platforms they already use.

Ten circular party-guest avatars overlaid on a photo of someone holding a remote control beside a bowl of popcorn
A SyncWatch watch-party screen with synced video playback and live chat messages, overlaid on a photo of two friends laughing together outdoors
A SyncWatch modal for sharing a watch-party invite code, with guests shown waiting to join, overlaid on a photo of a living room
Testing

Does the party flow make sense?

I tested the core journey from creating a watch party to getting friends into the room. The goal was simple: could someone understand what to do without needing instructions?

This helped me identify where the experience needed clearer cues, particularly around choosing a movie, inviting friends, and knowing when everyone was ready to start.

Does it still feel like watching together?

The second part was less about completing tasks and more about the feeling of the experience. I looked at how chat, reactions, the lobby, and synchronized playback could support the social side of watching without becoming distractions.

The challenge was finding the right balance between watching the movie and being present with everyone else. The interface needed to stay quiet when the movie was playing, while still giving the group ways to react and connect.

Outcome

Making distance feel a little smaller

SyncWatch became an exploration of what a remote movie night could feel like when the experience is designed to make it easy for people to share moments with their loved ones.

I brought synchronized playback, chat, and shared session summaries into one experience, making remote movie nights feel less complicated while preserving the social moments that make watching together feel like watching together.

SyncWatch onboarding screens for signing in and selecting a streaming service, alongside two user quotes about wanting to watch movies together virtually
Connect

Always up for talking about product, books, advocacy, food recipes, and great user experience. Email is best.

Currently readingThrone of GlassSarah J. Maas
DESIGNED + BUILT BY SNOW (2026)
Connect

Always up for talking about product, books, advocacy, food recipes, and great user experience. Email is best.

Currently readingThrone of GlassSarah J. Maas
DESIGNED + BUILT BY SNOW (2026)